Tuesday, July 10, 2012

Dungeons & Chimneys: Level up!

Avast, my dear readers! I would like to have written this post two months ago but I couldn't do earlier. You know, between exams and holidays you end up forgetting everything. Better late than never at all, as we say in Spain. Welcome back to Dungeons & Chimneys.

Levelling up from level 1 to level 2 is probably the best gift a DM can give to the party. Every class has its pros and cons but, honestly, all of them suck at level 1. Especially clerics.

But level 2, on the other hand, is so cool. Everybody gets their skills improved. They start being good at something specific and are able to use their skills more often or more efficiently. Level 2 is a very well deserved reward for having suffered so much trouble at level 1. Level 3 is cool as well (new feats!) but we didn't go that far on our little campaign.

Monday, May 14, 2012

Dungeons & Chimneys: DM Tricks (or Treats)

Greetings, everyone!

Yesterday I spoke with Minna, my DM when I played D&D in Guildford.

It had been a while since our last conversation and she seemed happy that I was doing ok in my game. I asked about hers but it seems it's been paused for a couple of weeks because of exams and stuff like that. Exams start next week for me, which is something I'm not looking forward to, actually.

Anyway, Minna and I had a pleasant chat about the best and worst things about DMing. We shared some DM tricks — and cheats.

Sunday, May 6, 2012

Dungeons & Chimneys: Noobz & Prohs, Or The Other Way Round

New players are just great.

Don't misunderstand me: I'm not being sarcastic. Honestly, players with absolutely no experience in RPGs are the best role-players at the end of the day, because they lack everything that regular videogamers expect of an RPG. Experienced players often forget how to think as their characters and tend to commit meta-gaming — which is not very convenient in a D&D game.

Let me show you a couple examples.

Sunday, April 8, 2012

Dungeons & Chimneys: Investigation Vs. Combat

Greetings, adventurers! Enjoying your Easter holidays? I've been quite busy lately — it seems that the more days I have free, the more troble comes to me. But, fortunately, it seems I found some time to write about Dungeons & Chimneys.

We played again last Monday. Although one of my players wasn't able to come, it was ok. I avoided combat situations for the moment, because I want all the group to be there when they come, so we started the actual plot of the Freeport campaign.

Tuesday, March 27, 2012

Dungeons & Chimneys: Ahoy, mateys! Welcome to Freeport!

It's on! IT'S ON!!

My D&D campaign started yesterday. Finally. After almost a month of problems and a thousand of postponed plans, we have finally started. We weren't as prepared as I would have wanted, and there was some trouble during the session, but in the end everything was OK.

Tuesday, March 13, 2012

Dungeons & Chimneys: Mustering my players!

Greetings, ladies, gentlemen and goblins!

As I said in my previous post, I will soon start a D&D game in my university, inspired by my adventures in Guildford.

I managed to convince two people to play along, and a third one is interested in have a try at least for a while. This means I managed to find a total of three players for my campaign. I wish I had a fourth one, but for the time being I will have to fill that gap myself with a character of my own - which will be an excellent chance to try other playing styles.

This can change in the near future, but the party will most likely be composed by a ranger, a mage, a monk and a cleric (that's me).

Dungeons & Chimneys: Introduction

What is this? A new post on this long-forgotten blog? And a new section, too? Astonishing! Could this be the umpteenth attempt of resurrecting The 9th Circle of Hell? Yeah, it is!

"What is to expect now? Are you going to talk about dungeons? And chimneys?? You have finally gone nuts, haven't you?" These are some of the questions I suppose my readers (the two of them) will be asking. What is the purpose of this new section? Easy answer. As you might know if you have been following my other blog (in Spanish), I have been playing a lot of Dungeons & Dragons in the UK, and that is one of the things I will miss most, for the UJI has no Games Society in which to spend hours rolling dice and attempting to murder Tim.

Given this situation, I felt sad about not being able to play D&D anymore. Suddenly, I had an epiphany (noun; an illuminating discovery, realization, or disclosure), possibly caused by the British lack of sun: I could be a DM! I could run my own D&D game! I didn't feel that I was prepared for this responsibility, but I couldn't hurt to try.