Tuesday, March 27, 2012

Dungeons & Chimneys: Ahoy, mateys! Welcome to Freeport!

It's on! IT'S ON!!



My D&D campaign started yesterday. Finally. After almost a month of problems and a thousand of postponed plans, we have finally started. We weren't as prepared as I would have wanted, and there was some trouble during the session, but in the end everything was OK.

Tuesday, March 13, 2012

Dungeons & Chimneys: Mustering my players!

Greetings, ladies, gentlemen and goblins!

As I said in my previous post, I will soon start a D&D game in my university, inspired by my adventures in Guildford.



I managed to convince two people to play along, and a third one is interested in have a try at least for a while. This means I managed to find a total of three players for my campaign. I wish I had a fourth one, but for the time being I will have to fill that gap myself with a character of my own - which will be an excellent chance to try other playing styles.

This can change in the near future, but the party will most likely be composed by a ranger, a mage, a monk and a cleric (that's me).

Dungeons & Chimneys: Introduction

What is this? A new post on this long-forgotten blog? And a new section, too? Astonishing! Could this be the umpteenth attempt of resurrecting The 9th Circle of Hell? Yeah, it is!



"What is to expect now? Are you going to talk about dungeons? And chimneys?? You have finally gone nuts, haven't you?" These are some of the questions I suppose my readers (the two of them) will be asking. What is the purpose of this new section? Easy answer. As you might know if you have been following my other blog (in Spanish), I have been playing a lot of Dungeons & Dragons in the UK, and that is one of the things I will miss most, for the UJI has no Games Society in which to spend hours rolling dice and attempting to murder Tim.

Given this situation, I felt sad about not being able to play D&D anymore. Suddenly, I had an epiphany (noun; an illuminating discovery, realization, or disclosure), possibly caused by the British lack of sun: I could be a DM! I could run my own D&D game! I didn't feel that I was prepared for this responsibility, but I couldn't hurt to try.

Monday, May 16, 2011

Comeacrossness: Italian Singers



Greetings, people!

When I have class until late, I usually have dinner at the Pizzería Agora, in the UJI. It's a good place to eat, with Asturian Veal as the main ingredient for its dishes. But today I'm not talking about the food: today I'm talking about some people I saw there last Thursday.

Tuesday, March 29, 2011

Nihon FTW (日本 フォ デ ウィン)



Greetings! I don't know what's happening but, on the recent weeks I had more contact with the Japanese culture than I've had within the last two years.

Saturday, February 19, 2011

Hammertime: Need a displacement here!


Hello there!

One of the most fun steps in the creation of a map in Hammer is creating terrains, aka displacements. It is also the one that causes most errors, at least in my maps.

CP_Parchis (remember it's just a codename) includes a castle on the top of a mountain, so terrains are essential. Since it is a floating castle, those mountains collide with the edge of the map - the skybox. This usually causes lots of errors. I've been trying to put up with the following problem:
Finding displacement neighbors...
Warning: invalid neighbor connection on displacement near (4.84 3584.00 0.00)
Warning: invalid neighbor connection on displacement near (-64.00 4096.00 0.00)
Warning: invalid neighbor connection on displacement near (2.96 4111.19 143.51)

Thursday, February 10, 2011

Comeacrossness: Scrap crap dealer



Hello there! So much time since I posted some Comeacrossness: it seems that weird people are scarce in Castellón these days. Nevertheless, yesterday I saw a strange man.