Hello there!
One of the most fun steps in the creation of a map in Hammer is creating terrains, aka displacements. It is also the one that causes most errors, at least in my maps.
CP_Parchis (remember it's just a codename) includes a castle on the top of a mountain, so terrains are essential. Since it is a floating castle, those mountains collide with the edge of the map - the skybox. This usually causes lots of errors. I've been trying to put up with the following problem:
One of the most fun steps in the creation of a map in Hammer is creating terrains, aka displacements. It is also the one that causes most errors, at least in my maps.
CP_Parchis (remember it's just a codename) includes a castle on the top of a mountain, so terrains are essential. Since it is a floating castle, those mountains collide with the edge of the map - the skybox. This usually causes lots of errors. I've been trying to put up with the following problem:
Finding displacement neighbors...
Warning: invalid neighbor connection on displacement near (4.84 3584.00 0.00)
Warning: invalid neighbor connection on displacement near (-64.00 4096.00 0.00)
Warning: invalid neighbor connection on displacement near (2.96 4111.19 143.51)